Evaluating Virtual Reality Experience and Performance: A Brain-based Approach
VRCAI 2016, December 2016
Matthew Pike, Eugene Ch’ng. 2016. Evaluating Virtual Reality Experience and Performance: A Brain-based Approach. In VRCAI 2016. DOI:https://doi.org/10.1145/3013971.3014012
Matthew Pike and Eugene Ch’ng. (2016). Evaluating Virtual Reality Experience and Performance: A Brain-based Approach. VRCAI 2016. https://doi.org/10.1145/3013971.3014012
Matthew Pike and Eugene Ch’ng. "Evaluating Virtual Reality Experience and Performance: A Brain-based Approach." VRCAI 2016, 2016. https://doi.org/10.1145/3013971.3014012
Matthew Pike, Eugene Ch’ng. 2016. Evaluating Virtual Reality Experience and Performance: A Brain-based Approach. VRCAI 2016. doi:10.1145/3013971.3014012
Matthew Pike and Eugene Ch’ng, "Evaluating Virtual Reality Experience and Performance: A Brain-based Approach," VRCAI 2016, 2016. doi: 10.1145/3013971.3014012
@inproceedings{vrcai-2016,
title={Evaluating Virtual Reality Experience and Performance: A Brain-based Approach},
author={Matthew Pike and Eugene Ch’ng},
booktitle={VRCAI 2016},
year={2016},
doi={10.1145/3013971.3014012}
}
Virtual Reality, Brain-Computer Interfaces, Human Factors, User Experience, Cognitive Ergonomics
Abstract
The recent trend and parallel development of Virtual Reality, Brain-Sensing Measures, and associated technology such as Augmented Reality have set a positive tone for research in these disciplines. An important human factors area influencing VR applications is the measurement of perception, mental workload, and immersion, which are key determinants of user experience. Traditional approaches use subjective questionnaires, but advances in wearable physiological sensors such as brain scanners present an opportunity for continuous, objective evaluation. This paper explores the integration of these two emerging fields to enhance VR experiences through brain-based evaluation methods.