#Scanners: Integrating Physiology into Cinematic Experiences
Creativity & Cognition 2015, June 2015
Matthew Pike, Richard Ramchurn, Max L. Wilson. 2015. #Scanners: Integrating Physiology into Cinematic Experiences. In Creativity & Cognition 2015. DOI:https://doi.org/10.1145/2757226.2764546
Matthew Pike and Richard Ramchurn and Max L. Wilson. (2015). #Scanners: Integrating Physiology into Cinematic Experiences. Creativity & Cognition 2015. https://doi.org/10.1145/2757226.2764546
Matthew Pike and Richard Ramchurn and Max L. Wilson. "#Scanners: Integrating Physiology into Cinematic Experiences." Creativity & Cognition 2015, 2015. https://doi.org/10.1145/2757226.2764546
Matthew Pike, Richard Ramchurn, Max L. Wilson. 2015. #Scanners: Integrating Physiology into Cinematic Experiences. Creativity & Cognition 2015. doi:10.1145/2757226.2764546
Matthew Pike and Richard Ramchurn and Max L. Wilson, "#Scanners: Integrating Physiology into Cinematic Experiences," Creativity & Cognition 2015, 2015. doi: 10.1145/2757226.2764546
@inproceedings{cac-2015,
title={#Scanners: Integrating Physiology into Cinematic Experiences},
author={Matthew Pike and Richard Ramchurn and Max L. Wilson},
booktitle={Creativity & Cognition 2015},
year={2015},
doi={10.1145/2757226.2764546}
}
BCI, Digital Arts, EEG, Physiology, Interactive Film
Abstract
#Scanners is an interactive visual arts installation that aims to bridge the gap between digital arts and neuroscience. Using a wireless brain scanner, #Scanners allows the user to manipulate the displayed film and associated audio. Narratives and layers can be built that are governed by the user's concentration and meditation levels. A prototype system was developed utilizing a commercially available EEG headset to inform the mixing of an audio/visual multimedia experience. The system was piloted at four events, engaging roughly 100 individuals. The feedback was unanimously positive, with many likening the experience to being 'like a dream' and describing a heightened awareness of their mental state. This paper discusses the design, development, and deployment of the system, highlighting its potential for creating bio-responsive cinematic experiences.