Two-Way Affect Loops in Multimedia Experiences
British HCI 2015, July 2015
Matthew Pike, Richard Ramchurn, Max L. Wilson. 2015. Two-Way Affect Loops in Multimedia Experiences. In British HCI 2015. DOI:https://doi.org/10.1145/2783446.2783595
Matthew Pike and Richard Ramchurn and Max L. Wilson. (2015). Two-Way Affect Loops in Multimedia Experiences. British HCI 2015. https://doi.org/10.1145/2783446.2783595
Matthew Pike and Richard Ramchurn and Max L. Wilson. "Two-Way Affect Loops in Multimedia Experiences." British HCI 2015, 2015. https://doi.org/10.1145/2783446.2783595
Matthew Pike, Richard Ramchurn, Max L. Wilson. 2015. Two-Way Affect Loops in Multimedia Experiences. British HCI 2015. doi:10.1145/2783446.2783595
Matthew Pike and Richard Ramchurn and Max L. Wilson, "Two-Way Affect Loops in Multimedia Experiences," British HCI 2015, 2015. doi: 10.1145/2783446.2783595
@inproceedings{bhci-2015,
title={Two-Way Affect Loops in Multimedia Experiences},
author={Matthew Pike and Richard Ramchurn and Max L. Wilson},
booktitle={British HCI 2015},
year={2015},
doi={10.1145/2783446.2783595}
}
BCI, Digital Arts, EEG, Physiology, Adaptive Media
Abstract
A user’s interaction with a film typically involves a One-Way Affect (1WA), in which the film being consumed has an effect on the viewer. Recent advances in physiological monitoring technology, however, have facilitated the notion of a Two-Way Affect Loop (2WAL), in which a film piece can be dynamically affected by a viewer’s physiology or behavior. This paper outlines an agenda for further investigating 2WAL, setting research questions and the influence of related research areas. We discuss key themes such as experience design, individual differences, physiology, and social considerations, and present our initial investigation into this area through a prototype system that dynamically adjusts film content based on EEG data.